A citybuilder set in ancient Mesopotamia.

Gameplay is decently balanced until you reach capital level 3.

Coded for my finals project (profielwerkstuk), with the other group member doing all of the artwork. I did all the code. Raw C++, no game engine.

Only non-standard libraries used: SDL2 & PerlinNoise.hpp by Reputeless


CONTROLS

WASD / ARROWS: Move through the world
- / +: Zoom in/out
0: Reset zoom
Ctrl: Move faster
Shift: Keep building selected while placing
Escape / E: cancel / close menus / pause
MouseDoing the rest :)

All of this is still in very early development. Proper gameplay was added on the 14th of March, which isn't too long ago. I'm trying to get a couple bugs fixed a day, and have it be properly balanced before adding new features.

Changelog:

March 24th: Moved the trash button to be more visible. Added a way to disable buildings to conserve workers.

March 20th: Added random hints in the statistics page. Instead of 1x refresh, 1x trade slot, 2x unlocks, the trader now has 1x refresh, 2x trade slot, and 1x unlock slot. Tiny tweak as well, in turn 2 the maximum cost amount is 4.

March 19th: added emscripten web build, bug fixes, created a proper itch.io page. Very glad that getting emscripten working only took about an hour. I remember it being a pain. Added seperate builds for Linux, and Windows. Reduced file size to just over 800KB(!) for the Linux ZIP, by using the original Snail Bob 3 track ripped directly from the old SWF.

In between: didn't keep track :) Numerous fixes, balance modifications, all that good stuff.

March 16th: Project presentations. We're continuing development for now. 


My website: iogamesplayer.com.

Updated 1 day ago
Published 6 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Release date 9 days ago
Authoriogamesplayer
GenreSimulation
Made withSDL
Tags2D, City Builder, Historical, Indie, Pixel Art, Retro, Singleplayer, Top-Down, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksBlog
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

MesopotamiaLINUX.zip 836 kB
MesopotamiaWIN.zip 2.3 MB
MesopotamiaSRC.zip 57 kB

Comments

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(+1)

It was difficult to get past the inital phase. figs are the priority eat so I never have figs. I can't destroy buildings. And I can't control employment so I can get stuck unable to expand food because they are all employed and Im too hungry to grow a surplus.

also when I got the last capital upgrade I could no longer build. Is that supposed to happen?

Cool graphics I had fun.

(3 edits)

Yeah it's pretty buggy still. Need to add a proper tutorial as well lol.

There's a small trash icon in the building menu, on the top right. I'll move it inside of the building GUI

I'm going to work on a way to disable buildings so workers can be allocated elsewhere.

Not sure what happened with the max level capital, I'll check it out.

Thanks for your feedback :)